Raphaël Améaume

Freelance Creative Technologist.

Based in Paris, France.


Fluid simulations in WebGL

  • JavaScript
  • Three.js
  • WebGL

In the winter of 2019, I started diving into the rabbit hole that are fluid simulations. The simulations were first written in Canvas2D and I rewrote them in WebGL with THREE.js to speed up the rendering time.

My research became a series of six triptychs called Confusion.

Confusion I

Confusion II

Confusion III

Confusion IV

Confusion V

Confusion VI